I would hope that the game designers themselves would have at least as much courtesy toward their eager future players. Subnautica's Early Access with Outreach for Fan Feedback On the opposite end of the spectrum for an indie survival title, Subnautica has had one of the most open and transparent development cycles. Even the Subnautica subreddit has strict policies on the dissemination of Below Zero spoilers to unwilling eyes. Strictly speaking, Below Zero progress reports aren't even relevant to the original game at all, so I'm asking you to please reconsider this activity. Steam includes them in the All Products news feed automatically, the lengthy entries are not cut or spoilered, and even scrolling past them has already ruined aspects of the game I would have preferred remain secret, like Margeurit's involvement. I understand that you are excited, and want to share every new accomplishment with your player base, but they are, to an extent, unavoidable. Explore a new story involving a shipwreck, discover. Processor: Intel Haswell 4 cores / 4 threads 3.2Ghz or equivalent. RECOMMENDED: Requires a 64-bit processor and operating system. 4 Explore Local Biomes Lifepod 5, the one you came in on, landed in a biome known as the Safe Shallows, but you will need to venture outside of this area. Additional Notes: Subnautica is an Early Access game, and minimum specifications may change during development.
#Subnautica early access end update
To that end, I am respectfully requesting that you please stop posting Below Zero spoilers and progress notes as news stories under the original Subnautica's news and update feed. The Seaworthy update for Subnautica: Below Zero is releasing now to its Early Access, and includes a host of new features for players to enjoy. It will allow you to start hearing messages from other wrecks, which you should access early on in Subnautica, and possible rescue teams. I haven't even bought the game yet, to minimize the potential risks. I have made a conscious and concerted effort to avoid spoilers and alpha builds, purposely remaining ignorant until the finished product is finally released and I can take it all in with fresh eyes. I want to play Below Zero that way, with its new narrative and new surprises, when it is finally released in a completed state. Seeing so many new players explore Subnautica, I envied them somewhat being able to experience all for the first time, without having seen all the little incremental changes and balance tweaks along the way. However, I don't want to do that with Below Zero. No one is being impatient, and the gripe that is being discussed is legitimate and fair.
#Subnautica early access end full
Especially when originally the game was gonna be an expansion pack, instead of a full on game. It was unique and fascinating and I don't regret it. Subnautica: Below Zero arrived on Steam in January 2019, meaning it's a little behind the schedule that Unknown Worlds set out back then, which aimed for 'approximately one year' in early access. Games take longer than you think to make. I got to see all the behind-the-scenes stuff in alpha builds, and watch the piecemeal building of a game world one element at a time, like a slow and evolving work of art. I played the first one through years of early access and enjoyed the weird ride from beginning to end.